One thing to note is that somewhere deep in Codies source code for DiRT Rally, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. By continuing to use this site, you are agreeing to our use of cookies. X : left and right, I found no need to tweak this parameter. Dj Venez rejoindre notre communauté ! Widescreen Method: Native; Widescreen HUD: Proper; Ultra/Super-Wide Method: Ultra/Super-Wide HUD: Multi-monitor Method: Native; Multi-monitor HUD: Optimized; 4k UHD Method: … I mapped the FOV to buttons on my wheel and I can kind of get it back but then the FOV is way to wide for me. FOV calculation is the same for Pcars 1 and Pcars 2. 01-08-2019, 12:03. Bezels? May 28, 2019 26 26. We have been playing and benchmarking Project CARS 2 since it released last week.This Project CARS 2 PC and VR performance evaluation pits AMD’s Red Team versus NVIDIA’s Green Team using eleven video cards, and we also measure VR performance using FCAT VR.. They propose 18 for me so what does that mean 40 , 50 ,60 in project cars ? Z : The greater the number, the further back your eyes will be. J'aurai besoin d'avis et d'aides sur les réglages nécessaires pour améliorer la qualité de l'image quand je joue à Project cars 2 avec mon Oculus. - page 3 A low FOV will likely improve your driving by allowing for more realistic reaction time. And must broaden proportionally. Thanks All of that gives us the formula: ScreenAngle = 2 x {invTan x [FullDeviceWidth ÷ (2 x ViewingDistance)]}. And it's very rare that the extra FOV helps me spot someone, infact I can't remember a single time that it has happened, most of the time I spot ppl when I'm looking at that direction. Y : Up and down. That happens because there are three screens but we are only calculating half of the viewing angle. Project CARS 2 is designed with the potential to make use of all the computing power available on high-end hardware, so don’t hesitate to max-out the options if you’ve got the hardware to power it. A super simple way to calculate the mathematically correct field of view (FoV) for your racing simulator, based on monitor size and viewing distance.. Why do this? War bei Project Cars 1 auch so optimal für mich. Specially checked in NFS Shift 2, correctly. Project Cars is a bit of an oddball when it comes to adjusting FOV as it is Vertical+ game which means that the adjustable FOV is Horizontal. FOV settings Pcars 2 ps4. Triple habe ich keine mehr überlege aber ein zweites 21:9 Monitor zu holen. Also you can map keys to increase and decrease the FOV whilst in game and probably the most brilliant feature is the head tilt (seat angle up and seat angle down) to make the horizon appear where you expect it to in relation to how you are actually sat in your real seat. This seems to equate to 30° to 70° vFOV. Messages: 5,536. Project Cars is a bit of an oddball when it comes to adjusting FOV as it is Vertical+ game which means that the adjustable FOV is Horizontal. fov = 55° Select options Sim/Game Assetto Corsa, ACC (vFOV°) Project Cars 2, Automobilista 2 (hFOV°) rFactor 1 & 2, GSC, GSCE, SCE, AMS (vFOV°) RaceRoom Racing Experience (vFOVx) Project Cars (hFOV°) Race 07, Race07 Evo (vFOV%) GRID Autosport, DiRT Rally (vFOV° x2) GTR2 (vFOVx) Richard Burns Rally (vFOVrad) FOV Type: vFOV° There is fantastic seat/eye position adjustment in Project Cars, you can move the seat up and down and also forwards and backwards if you map keys to this function. Sep 24, 2017 @ 8:11pm what is with the sense of speed...or lack there of? This problem noticed only in the Project CARS in other games all excellent. We don’t often use Project Cars 2 for VR benchmarking because the game has a stationary playing position and is incompatible with motion controllers. level 2. That means you can simply calculate the total horizontal FOV by multiplying A by 6 instead of only by 2. I tried my different settings to solve it, but none worked. ... ELI5: How is ultra wide resolution not a MASSIVE advantage? Project CARS 2. It's a real let down for it to not support three screens and I hope it's a priority. Fov : type float : the angle that describes the field of view of the camera. Project Cars 2 - FOV settings for triple 1440p monitors. Bezels? Watch this video by Empty Box for an explanation. Project CARS 2. Default 16:9 FOV is 80 for all Camera views, except Rear Passenger is FOV 96. . Yes, that is because of the FOV actually. The one we have is a 5ms 144hz IPS curved ultrawide and it's noticeably less responsive than the 240hz 1ms TN we also use. They say this is as a sim game, And a lot of people like myself use triple screen, And Project Cars doesn't support triple screens, So don't hold your breath for 21:9 support. We've pushed the pedal to the metal when playing racing sim Project CARS 2 on an HP OMEN rig with the wider FOV provided by an HP OMEN 35 21:9 screen, all on the wheel of a CSW V2.5 Fanatec set with V3 Pedals Inverted. You must be uber far from the tv to get such low fov! Thread starter neonostra; Start date Mar 8, 2018; neonostra Premium Member. Not many pros use them. Maximum Laps: Average MPH: Season = Snow Chance (if winter): Include Snow Season: Kart Tracks: Rally Tracks: Any DLC: Cell Simple Simple This Project CARS 2 PC and VR performance evaluation is performed using a Core i7-6700K at 4.0GHz … Project CARS 3 Ultrawide screen Fix Fixes: - Fixes the Vert- issue for ultrawide screens (3440x1440, 2560x1080 and 32:9). When I put together my 27" triple screen setup, Samsung's beast did not exist. Use software like 7zip or PeaZip to unpack the archive. Im my case my Mathematical Vertical FOV is 61°, so the calculator comes out with 122 for DiRT Rally, I add 10 to that to give me the 5° extra. As in 3 screens times 2. Been Running a Logitech G920 for about a year in non VR. There is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. azidahaka. My goal is to see better when the street goes at the end in a apex. Board: Asus Crosshair VI Hero / CPU: AMD Ryzen R7 1700 @4,0 Ghz/ GPU: KFA² GTX1080 EX OC / RAM: 16 GB Corsair Vengeance DDR4 @2960 Mhz / PSU: EVGA Supernova G2 850W / HDD: Seagate Barracuda 3Tb / SSD: OCZ ARC100 240 Gb + Crucial MX300 525 GB / Cooler: Corsair H110i / Case: NZXT Phantom 630 / Wheel: Logitech G29 with … Tilt percent : the percentage of tilt to be applyed to the camera position. 3. share. ... FOV must be adjusted by hand. I use 30º in GSCE. Tips to increase FOV. Be sure to choose the correct ratio for your screen(s) and whether you have 1 or 3 of them though! I was really thinking Im sitting in the car. Is it just me or does this game lack a sense of speed. Posted by 1 month ago. Move closer to your screens - if your using a desk and the limiting factor is pedal distance then move your desk away from the wall a few inches.This will keep your pedal distance the same but you will be closer to your monitors. Developed by Slightly Mad Studios this Racing "Game" or better Simulation has been phostphoned for more than 2 years until it has been published on 7. may 2015. The value from the FOV Calculator is already doubled for DiRT Rally so you can use that figure without having to do any of the maths. A super simple way to calculate the mathematically correct field of view (FoV) for your racing simulator, based on monitor size and viewing distance. Voici la liste des topics du forum. I am trying to setup my triple screens but am struggling to figure out if it is possible to do reliably with my current setup. I am beginning … You will notice in the example below that the Horizontal FOV changes by adding horizontal real estate, where as the vertical FOV does not alter at all. Ich fahre auf 38" curved 21:9 Monitor (LG 38UC99-W) und mit ein FOV von 96 (klingt viel aber ist OK). DiRT Rally is a Hor+ game, so once you have set the vertical FOV it does not matter whether you have 1 or more screens, the FOV value remains the same, so these instructions apply to anyone that wants to alter their field of view that has a (large) single screen or has either Nvidia Surround with 3 screens or AMD Eyefinity with 3 screens, 5 screens or 6 screens. To alter the FOV for Cockpit View you need to follow the simple process while in game at the first menu screen: As with most sims/games, I like to add between 5° and 10° to the final figures to make it feel right for me. Tested the latest Steam version at 2560x1080, 3840x1080 and 5760x1080. © Valve Corporation. Top view: horizontal FoV; side view: vertical FoV. I contend, a third solution should be added to this "ultimate" list - Samsung's 49" super ultra-wide curved gaming monitor. Enable custom FOV adjustment and tweak FOV to preference. Project CARS 2. You must be uber far from the tv to get such low fov! When I put together my 27" triple screen setup, Samsung's beast did not exist. What screen u have? Oct 8, 2015 #5. Compatibility: - Works with Project CARS 3 Steam version. Compatibility: - Works with Project CARS 3 Steam version. PDA.
The 'Head' camera adjustments have the following parameters applyable to it's viewport: Save the file and go check out your new FOV in DiRT Rally (you'll need to restart DiRT Rally each time you make a change to the file). I use ultrawide display: 3440x1440 and Project Cars 2 for external camera, even with FOV maxed out, the camera is in the middle of the car, no matter what car! For some this will be good enough to use with 0.5 being close to 50° and each increment in between being about 4°. Thread starter Alz_D; Start date Jan 20, 2020; Alz_D All about the N. Original poster. Project Cars. Once you have located the above files, you can open them with Wordpad (rather than notepad) and change the values. 2. 744,961 in-game FOV's have been calculated since July 10th 2014, which is an average of 310 in-game FOV's per day! There are 2 files that you need to locate and alter to override the in-game FOV. We've pushed the pedal to the metal when playing racing sim Project CARS 2 on an HP OMEN rig with the wider FOV provided by an HP OMEN 35 21:9 screen, all on the wheel of a CSW V2.5 Fanatec set with V3 Pedals Inverted. Printable View. Another set of FOV options in Project CARS 2 is the FOV Speed Sensitivity Settings. A game simply cuts on a height, although must extend on a width. I quit the online session and started a custom race with the same results. Here, if enabled, you can set a minimum and maximum FOV (Minimum Speed Sensitivity and Maximum Speed Sensitivity) that the game will adjust between, and at what speeds the feature will start adjusting between the two FOV’ (Minimum Speed Sensitivity Speed and Maximum Speed Sensitivity Speed). Field of View adjusted to Aspect Ratio (this is the default of Project CARS) the FOV was OK and apart from the lowish resolution feel, it was great. Installation: 1. Intro. Premium Member. Installation: 1. We don’t often use Project Cars 2 for VR benchmarking because the game has a stationary playing position and is incompatible with motion controllers. Make sure you DO NOT have DiRT Rally running while editing these files! Make sure the FOV is set to the default value in-game, which is … I had three 144 Hz Viewsonics providing a terrific fov and thoroughly enjoyed those sims that offered true triple screen support. Killso2. Project Cars 2 VR - via Steam - No Pedals detected? View Full Version : Setting up triples.
Ultrawide FOV Comparions 103/90/80 3440x1440 (21:9 ) and 2560x1440 (16:9) Media. AndyC1976. With thanks and appreciation to Next Level Racing for their help and support with their Racing Cockpit, GT Ultimate Simulator. Bienvenue sur la page d'accueil du forum Project CARS 2 de jeuxvideo.com. Bezel Thickness for Triple Screen (mm) Result. Today I go with the seat forward as I can see the last of tacho. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Project CARS 2 > Offtopic > Topic Details. Geht es dann auch mit 2 … To see the Tacho etc.
Make sure you DO NOT have GRID AutoSport running while editing these files! All rights reserved. Sur project cars, le FOC modifie les perspectives donc ça déconne. When I try and calibrate them, push down each one etc, its like they are not connected. All trademarks are property of their respective owners in the US and other countries. With thanks and appreciation to Next Level Racing for their help and support with their Racing Cockpit, GT Ultimate Simulator. It'll be smaller obviously but should give you an idea what'll be visible at your set FOV (I guess you'd want to calculate what that is based on the actual 21:9 monitor's dimension) [edit] sorry, forgot this wasn't the AC board too much AC videos on the brain. There are a significant number of graphics options available in Project CARS 2. Got a G2 yesterday, Dirt Rally 2.0 and ACC, KartKraft etc are fine, but PC2 wont detect the pedals. Shame they did not do AC But anyway, even though the image was not as sharp as I thought it would, it was still immersive as hell. I try to weigh cars with ZERO fuel, as it is easy to calculate that "up" to compare. Another set of FOV options in Project CARS 2 is the FOV Speed Sensitivity Settings. Save the file, you're done with it now. document.write("
"); Since earlier than the release date, Codies have made the FOV slider work over a range between 0.0 and 1.0, not very descriptive one must admit! 2: Project Origin > General Discussions > Topic Details. To note: if you have a single screen, you can still use this guide to setup your FOV as this is a Hor+ game, the FOV is the same for 1 and 3 screens (and 5 screens for that matter) if you have them side by side. Project CARS 2. My new rig/screen has the following spec: My old rig/screen is well documented on this website, but in summary: Remember, sometimes the mathematical FOV is a great start and what we should be aiming to get to if our systems allow us, but it's not cast in stone and should only be a guide. I have a 25" ultra-wide monitor about 15" from my nose (I built a simple monitor stand that puts it over my wheel's FFB motor case and beyond the front edge of my desk.) 70 is default and represents approx 35° vFOV (see note above), use the value from the FOV Calculator here directly or maybe add a little more if it suits you better.
\My Games\GRID Autosport\hardwaresettings\, \SteamApps\common\GRID Autosport\cars\generics\. Project CARS Official Forum > Other Games > Project CARS 2 > Technical Help & Support (PC) > Setting up triples. Will the rig above be able to run things like iracing, ac, automobilista 2 at 120hz/fps without the fps constantly dropping and being choppy? Maximum Laps: Average MPH: Season = Snow Chance (if winter): Include Snow Season: Kart Tracks: Rally Tracks: Any DLC: Cell Simple Simple Here's how I have mine setup for reference so I can get the view just right whilst sat in the vehicle. I contend, a third solution should be added to this "ultimate" list - Samsung's 49" super ultra-wide curved gaming monitor. This means that the FOV value will be different depending on how wide your monitor is and/or how many monitors you have side by side. Project CARS 2’s tuning menus provide a very helpful Race Engineer option in which the game will come to a decision regarding how to tune your … (100 = look to the near horizon, 50 = looking slightly up and further in to the distance. I use ultrawide display: 3440x1440 and Project Cars 2 for external camera, even with FOV maxed out, the camera is in the middle of the car, no matter what car! is important to me, so with a ultra wide there is perhaps a problem. Jan 20, 2020 #1 Hi Fellow Racers, I am after some help setting up my triples for Project Cars 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I thought it was a standard amongst sims to have that support from day one? 3 years ago. Screen change: Hor+. on 16:9 more information what on <21:9. See the picture below for current supported options for this value: By setting this value, you are overiding the in-game cameras and FOV. Results 1 to 8 of 8 Thread: Project Cars 2 + ultrawide 49“ screen 32:9 Project Cars 2 + ultrawide 49“ screen 32:9 This means that the FOV value will be different depending on how wide your monitor is and/or how many monitors you have side by side. Pour l'instant, l'image est assez pixelisée et "bave" parfois un peu. Project Cars 2 VR - via Steam - No Pedals detected? Basically it's so things in the game look the same size as they would in real life, allowing you to judge distances better. Im my case my Mathematical Vertical FOV is 61°, so the calculator comes out with 122 for GRID AutoSport, I add 10 to that to give me the 5° extra. Now, this is on machines pushing well over 300fps average in CS:GO usually playing in very low resolutions, so your mileage may vary. Positive numbers move your virtual eyes upwards towards the top of the windscreen, negative move them downwards towards the bottom of the windscreen. For those FOV purists however, there is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. Building on the success of 2015’s chart-busting debut, Project CARS 2 pushes the franchise and its fans into a blistering new era of motorsport by combining the authentic realism of the world’s most advanced simulation racing game with the pure joy of racing action fun.The Ultimate Driver Journey. Use a value that feels right to you, it may differ across games and sims but that's just how it is, all games/sims are written slightly different and the eye point origin may differ greatly not only between games and sims, but car to car too. Tips to increase FOV. So you still need to scout around just as much. [BUG] FOV issue Ultrawide! Most rough error. Here is an interactive tool to calculate the correct Field of View (FoV) for sim racing games, for rFactor 2, Assetto Corsa, Project Cars 2 & More. Open 'eyefinity_cameras_adjustments.xml' with Wordpad and locate the following section: 74. Watch this video by Empty Box for an explanation. value placeholder svenvangent. . I tend to add up to 5° to most FOV settings in most games as it feels just that little bit better than the mathematical FOV from the FOV Calculator, so for GRID AutoSport, I just add 10 to the number. There are seven Camera views, each with its own FOV slider. Since FOV range = aspect ratio, you can access higher FOV values by starting the game in some kind of ultrawide window e.g 2560x720 on a 2560x1440 monitor: %USERPROFILE%\Documents\Project CARS 2 Demo\graphicsconfigdx11.xml. Mar 8, 2018 #1 As i am still beginning to learn about simracing and car settings, I noticed that the FOV settings are as important as setups. Calculation method Estimate with monitor's native resolution Measure the monitor Native resolution Monitor size in Inch. Here are a couple of examples (same FOV, 49" monitor configured as single or triples): This wasn't possible in Project Cars 2, but I really hope it is possible to add a feature like this to AMS2 even though it uses the same engine as PC2. F.E.A.R. Close. There is no game here with an ID of pCARS. I had three 144 Hz Viewsonics providing a terrific fov and thoroughly enjoyed those sims that offered true triple screen support. Make sure the FOV is set to the default value in-game, which is 80. Support summary. Project Cars 2: Started with the karts in career almost had me throwing up after a couple of races, but once i changed to the Ginetta Jr cars it became much more enjoyable. I'm guessing this is similar for me then, as I game in 3840x1080, SuperSic, Yes, I see a problem with two and by three monitors. Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=454355730, https://www.youtube.com/watch?v=SvQyLFjv0uk, http://steamcommunity.com/sharedfiles/filedetails/?id=454492916, http://steamcommunity.com/sharedfiles/filedetails/?id=417619546, http://steamcommunity.com/sharedfiles/filedetails/?id=418049757, http://steamcommunity.com/groups/ultrawide_monitors, https://drive.google.com/folderview?id=0Bzsdggnodd4xVmtwdGRfX1R5dDg&usp=sharing, http://forum.projectcarsgame.com/forumdisplay.php?121-PC-Technical-Help-amp-Support, https://www.youtube.com/watch?v=5ZG9zh8hyrI, http://www.projectimmersion.com/fov/perspective.php, http://www.projectimmersion.com/fov/howto.php?g=pCARS. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. width="2560" height="720" "Windowed" windowed="1" Max FOV is … Project CARS General Discussion . They say this is as a sim game, And a lot of people like myself use triple screen, And Project Cars doesn't support triple screens, So don't hold your breath for 21:9 support. GRID AutoSport is a Hor+ game, so once you have set the vertical FOV it does not matter whether you have 1 or more screens, the FOV value remains the same, so these instructions apply to anyone that wants to alter their field of view that has a single screen or has either Nvidia Surround with 3 screens or AMD Eyefinity with 3 screens, 5 screens or 6 screens. You can calculate the mathematically correct value with the FOV Calculator and use this directly in game. Just use the "3x1" option for a single screen setup. Project Cars. 27-09-2017, 23:40 . Learn More. Move closer to your screens - if your using a desk and the limiting factor is pedal distance then move your desk away from the wall a few inches.This will keep your pedal distance the same but you will be closer to your monitors. Project CARS 2 X HP OMEN X Fanatec Racing Wheel - Ultrawide Driving. Premium Member. Posted by 3 years ago. Again I do believe your information should be posted on the official forums, as I believe it is important. Thread starter neonostra; Start date Mar 8, 2018; neonostra Premium Member. Report Save. ↑ Project CARS – Final PC Version Supports a Wide Range of Graphical Options | DSOGaming | The Dark Side Of Gaming ↑ 2.0 2.1 Oculus Rift CV1 Discussion - Page 54 ↑ Project Cars 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube ↑ 4.0 4.1 4.2 FAQ - Project CARS ↑ Real 4K: Project CARS - YouTube ↑ PC Gaming Surround Sound Round-up Project CARS 3 Ultrawide screen Fix Fixes: - Fixes the Vert- issue for ultrawide screens (3440x1440, 2560x1080 and 32:9). I tried it for 1 hour and in Project Cars 2. meso. I.e. FoV Calculator. I found 100 to be about level with the middle of my brain, so too far back for me and my setup, but if your eyes are actually forwards of you monitors, it may be perfect for you.
Bewerbung Staatlich Geprüfter Techniker Maschinenbau,
Arbeitgeberbescheinigung Corona Vorlage,
Jahreskalender 2020 Ferien Nrw,
Stilrichtung Der Popmusik 10 Buchstaben,
4 Blocks Staffel 3 Stream Bs,